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HOMICIDE IN THE BIBLICAL WORLD in .NET Encoding USS Code 39 in .NET HOMICIDE IN THE BIBLICAL WORLD

HOMICIDE IN THE BIBLICAL WORLD generate, create code 39 full ascii none with .net projects Microsoft Windows Official Website testimony of witnesses: 3 of 9 barcode for .NET a single witness shall not be suf cient for a sentence of death. 31 You shall not accept compensation for the life of a killer who is guilty of a capital offense, for he shall surely be put to death.

32 You shall not take compensation from one who has ed to a city of refuge to return to live at large before the death of the high priest. 33 You shall not pollute the land in which you are in, for the blood itself pollutes the land: expiation cannot be made on behalf of the land for the blood that was shed in it except by the blood of him who shed it. 34 You shall not de le the land which you are inhabiting, in which I dwell, for I the Lord dwell among the Israelites.

The book of Deuteronomy declares (Deut 19:1 13): When the Lord your God has cut down the nations whose land the Lord your God is giving to you, and you dispossess them and settle in their cities and homes, 2 you shall set apart three cities in your land, which the Lord your God is giving you to inherit. 3 You shall determine the distance and divide the limits of your land, which the Lord your God has allotted to you, into three, so that any slayer may ee there. 4 This is the type of slayer who may ee there and live: whoever slays his fellow without intent and was not hostile to him in the past.

5 Whoever came with his fellow into the forest to cut wood: as his hand swings the ax to cut down the tree, the ax-head falls off the handle and hits the other so that he dies that man shall ee to one of these cities and live, 6 lest the blood avenger pursuing him in his hot anger, overtakes him and slays him because the distance is too great, yet he was not liable to the death penalty because he was not hostile to him in the past. 7 Therefore, I command you to set apart three cities. 8 If the Lord your God extends your boundaries, as he swore to your fathers, and gives you all the land which he promised to them, 9 because you observe the instruction that I command you this day, to love the Lord your God and to walk in his ways at all times, you shall add three more cities to these three.

10 The blood of the innocent shall not be shed in the land which the Lord your God is giving to you, imputing bloodguilt upon you. 11 If a person is hostile to another and lies in wait and strikes him mortally so that he dies, and ees to one of these towns, 12 the elders of his town shall send and take him back from there and deliver him to the blood avenger so that he dies. 13 You shall not have pity on him, but shall make expiation of the blood of the innocent, and it will be well with you.

. BLOOD FEUD AND STATE CONTROL The threat of the famil .net vs 2010 39 barcode y s agent is assumed by the statute in the Book of the Covenant, Exod 21:12 14: Whoever fatally strikes a man shall surely be put to death. 13 If [the killer] did not lie in wait,6 but God caused it to meet his hand, then I will appoint for you a place to which he may ee.

14 But if a man willfully attacks a man to kill him treacherously, you shall take him from my altar to be put to death. In biblical Israel, the victim s family assumed primary responsibility for ensuring that the slayer was held accountable for his offense. A member of the family had the right and responsibility to kill the slayer and could do so with impunity under certain conditions.

This agent of justice was called !dh lag, generally translated as the blood avenger. It is best to understand this process as self-redress or blood feud, when the victim s kin avenges the killing by killing the slayer. This label allows us to link this process to two essential characteristics of blood feud: It is local in nature, and it is rule-bound.

7 These characteristics are interrelated because blood feud is a legal mechanism that both assures the redress of wrongs and controls the violence to a level tolerable in a community. Blood feud.
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